
“Sometimes All The Way...Is Way Too Far.”
Paul and Georgia are lovers, soul mates...and partners in crime. But when this duplicitous duo tries to dupe the wrong man, they are ensnared in a world more dangerous than they could ever have imagined. Seduced into working for him on dangerous jobs beyond their small-time capability, Paul and Georgia suddenly have everything they've ever wanted...and even more to lose.
Director
Writer
Status
Released
Original Language
EN
Budget
$1,000,000
Over the last 30 years, the most cherished video games of old have spiraled into long lasting franchises--telling stories through, sequels and prequels that expanded on the tales that captivated players in their original releases. Many of these series evolved into legends of their own, creating a timeline of lore that kept their avid communities entrenched in the game's world. But few sparked more interest, more mystery, and above all the imagination of the gaming world, than The Legend of Zelda.

Ashley Nolan
Roughly chronological, from 3/96 to 11/96, with a coda in spring of 1997: inside compounds of Aum Shinrikyo, a Buddhist sect led by Shoko Asahara. (Members confessed to a murderous sarin attack in the Tokyo subway in 1995.) We see what they eat, where they sleep, and how they respond to media scrutiny, on-going trials, the shrinking of their fortunes, and the criticism of society. Central focus is placed on Hiroshi Araki, a young man who finds himself elevated to chief spokesman for Aum after its leaders are arrested. Araki faces extreme hostility from the Japanese public, who find it hard to believe that most followers of the cult had no idea of the attacks and even harder to understand why these followers remain devoted to the religion, if not the violence.