

User Score
3 votes
The priest in Solby borrows 2,000 kroons from the parish council treasury to pay for one of his parishioners' hospital stays in Germany. Marianne, the rich man's daughter, is to be a bridesmaid in Aalborg and is leaving Copenhagen for Jutland. In Solby, she drives too fast through the town, which is why she has a car accident and ends up in the priest's garden! She immediately starts to lead everyone around the rectory, which Aunt Marie is definitely not happy about. The priest, on the other hand, is attracted to the girl. They swim in the lake and go to a ball together, which leads to Mrs. Larsen coming in to talk to the bishop. After Marianne has returned to Copenhagen, the bishop announces his arrival at the rectory. Where will the priest now find the 2,000 kroons? The priest has a number of friends who are trying to help him, but he also receives unexpected help from the bishop.
Status
Released
Original Language
DA

Adam and Eva Nymann and their 5-year-old daughter, Rose, are a typical 1997 family with two full-time jobs, daycare, and stress. Although Adam helps out at home, Eva is still primarily responsible for the child and the household. One morning, when Adam is dropping Rose off at daycare, they are involved in a serious traffic accident. In a near-death experience, Adam meets their two guardian angels. They tell him that Rose is dying, while Adam himself will die. But the angels give Adam another chance.


Biskoppen
Hello explores changes in two people’s working lives: a Mexican trash picker who separates and collects recyclable materials from landfills to sell by the kilo, and a German freelance computer-animation designer working for the advertising industry in Berlin. The double interview is controlled and manipulated by a computer-generated severed hand which Maria describes as an object once discovered in the trash while working in the violent northern town of Mexicali. This CGI hand was in turn produced by Max, who was born with no arms, and sought refuge in computer-imaging as a means to operate and manipulate a digital reality.