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Ex-bandit Komakichi has a random encounter with an ex-ally, Matsuzou. Seeing each other for the first time in 35 years, the two drink and talk about their past, without revealing their current lifestyles, Matsuzou then recounts an odd story... The doomed reunion slowly steers the old bandits toward a life-changing event.
Director
Writer
Status
Released
Original Language
JA

After years on the road establishing his reputation as Japan's greatest fencer, Takezo returns to Kyoto. Otsu waits for him, yet he has come not for her but to challenge the leader of the region's finest school of fencing. To prove his valor and skill, he walks deliberately into ambushes set up by the school's followers.

Zatoichi comes upon the town of Tonda, overrun by gangsters. Using one of his favorite techniques, Zatoichi proceeds to win 8 ryo in a rigged gambling game. Of course, the local gangsters attempt to kill him, and the adventure begins. It turns out a blacksmith named Senzo examines Zatoichi's cane sword, and discovers it to be forged by his old mentor. Senzo discovers the sword is at the end of its usefulness and will break when it is used next.