

In 1939, a group of African American intellectuals come up with an ingenious and unlikely response to Jim Crow America -- leave the planet and populate Mars. Using technology created by George Washington Carver, a three-person crew (plus one rambunctious robot) lift-off in Earth's first working spaceship on a mission that will take them to a world not unlike present-day America. Their spacey adventure illuminates some hard truths about American culture, and threatens to undermine the time-line of history along the way.
Director
Writer
Status
Released
Original Language
EN

The gang flies off to Africa for a video animal safari titled 'So Goodi!,' only to learn that - zoinks! - the creatures are actually shape-shifting jungle demons! In Homeward Hound, a "fiercely fanged" cat creature petrifies the competing pooches at a dog show, including the visiting Scooby-Doo! Finally, a giant Wakumi bird is stealing sculptures that are scheduled to be housed in a museum in New Mexico, Old Monster. There's never a dull moment when Scooby-Doo enters the scene!

Chief Bobby
Splash into action with seafaring sleuths Scooby-Doo and the Mystery, Inc. gang as they collide with a mystery ship and try to uncover clues from a vanished crew in Hassle in the Castle! Shaggy and Scooby-Doo are then captured by Redbeard the Pirate in Go Away Ghost Ship. Zoinks! If the case isn’t solved soon, somebody’s going to walk the plank! And when Scooby and friends get lost in a swamp, they meet up with the Harlem Globetrotters and Redbeard the Pirate – again! – for a swashbuckling adventure worth a treasure chest full of Scooby Snax!