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As he nears the New World, Christopher Columbus tells cabin boy Paco about his youthful hardships, the difficulties of convincing others of his vision, and the final victory when King Ferdinand and Queen Isabella agreed to sponsor his trip. The sailors are doubtful, though Columbus is vindicated when they arrive on land, but it's not as the planned destination of Japan.
Director
Status
Released
Original Language
JA

When the Ministry of Education goes back on its promise to keep Ooarai Girls Academy open, the task of saving the five-mile-long Academy Ship from the wreckers falls to Miho and her barely-seasoned tankery team. However, things go off track almost immediately. While the Oorai tank crew may have won the high school tournament, they’re now facing a larger and more experienced university team, and if they fail, their armored vehicles will be forfeit! Will they be swapping their tanks for the memories? It’s possible, but winning a tank battle is all about tactics and teamwork, and the fledgling Ooarai students have more friends and allies than anyone suspects.

After a typhoon hits Nobita's town, he and Doraemon discover a wind sprite who, with some help from Doraemon's 22nd-century tech, takes them and their friends to a fantastic world of wind and storm people. But the wind sprite, named Fuuko by Nobita, had brought them to her world for a reason, as her peoples' gods are battling, and Suneo might be a key player in their feud.